Matt Evans |
12000 Lamanda St. #2 Los Angeles, CA 90066 (818)448-1341 MatthewRusselEvans@gmail.com www.MattEvans3Dartist.com |
Objective |
To secure a challenging position as an Environmental Artist / Level Designer and to one day create an award-winning, awe-inspiring video game that’ll change the world of gaming. |
SKILLS
- 3dstudio Max 2009
- Adobe Photoshop CS3
- Unreal Tournament 3 Editor
- UT3 Kismet
- UT3 Level Design
- Unreal Development Kit
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- Zbrush
- Maya 2009
- Diffuse, Normals, Specular Maps
- Efficiency in modeling organic & hard surface next-gen quality 3d models
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Experience |
9/1/2009 to 4/1/2010 |
Game Wizards |
Santa Monica, CA |
“Exodus” – Game Title
-Overall Level Lead of the first level of game
-Directed and managed a team of 12 artists
-Created and designed the layout of the first level
-Decorated the environment of first Level
-Created gameplay using UT3 kismet and matinees
-Modeled and textured hard surface and organic assets
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6/1/2009 to 9/1/2009 |
Game Wizards |
Santa Monica, CA |
“Titanic” – Game Title
-Environment Artist
-Modeled and textured various interior assets for ship |
3/1/2009 to 7/1/2009 |
Game Wizards |
Santa Monica, CA |
“Millagun” – Game Title
-Decorated levels
-Modeled and textured the main Millagun spaceship |
9/1/2008 to 3/1/2009 |
Game Wizards |
Santa Monica, CA |
“Killing Time” – Game Title
-Environment Artist
-Modeled and textured futuristic & urban themed assets
- *Game Wizards is a special class designed to give students the experience of working in a real game development studio.
- Finalists in Unreal Contest
- Featured on G4
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Education |
March, 2006 |
Art Institute of CA, Los Angeles |
Santa Monica, CA |
Bachelor of Science
-Won the “Best of Quarter” award for an Advanced Lighting & Texturing scene created in Maya during Fall quarter of 2009 |
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