Matt Evans 3d Artist
Projects Game Wizards Resume Contact

My Resume -

Download - resume.pdf file

Matt Evans

12000 Lamanda St. #2          Los Angeles, CA 90066          (818)448-1341



To secure a challenging position as an Environmental Artist / Level Designer and to one day create an award-winning, awe-inspiring video game that’ll change the world of gaming.



  • 3dstudio Max 2009
  • Adobe Photoshop CS3
  • Unreal Tournament 3 Editor
  • UT3 Kismet
  • UT3 Level Design
  • Unreal Development Kit
  • Zbrush
  • Maya 2009
  • Diffuse, Normals, Specular Maps
  • Efficiency in modeling organic & hard surface next-gen quality 3d models




9/1/2009 to 4/1/2010

Game Wizards

Santa Monica, CA

“Exodus” – Game Title
-Overall Level Lead of the first level of game
-Directed and managed a team of 12 artists
-Created and designed the layout of the first level
-Decorated the environment of first Level
-Created gameplay using UT3 kismet and matinees
-Modeled and textured hard surface and organic assets

6/1/2009 to 9/1/2009

Game Wizards

Santa Monica, CA

“Titanic” – Game Title
-Environment Artist
-Modeled and textured various interior assets for ship

3/1/2009 to 7/1/2009

Game Wizards

Santa Monica, CA

“Millagun” – Game Title
-Decorated levels
-Modeled and textured the main Millagun spaceship

9/1/2008 to 3/1/2009

Game Wizards

Santa Monica, CA

“Killing Time” – Game Title
-Environment Artist
-Modeled and textured futuristic & urban themed assets

  • *Game Wizards is a special class designed to give students the experience of working in a real game development studio.
  • Finalists in Unreal Contest
  • Featured on G4


March, 2006

Art Institute of CA, Los Angeles

Santa Monica, CA

Bachelor of Science
-Won the “Best of Quarter” award for an Advanced Lighting & Texturing scene created in Maya during Fall quarter of 2009