Project Description:
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This scene is of a destroyed village and bridge after a battle during World War II. |
Art Inspiration: |
Inspired by the end scene of the 1998 Steven Spielburg film "Saving Private Ryan." |
My Objectives: |
To team up with a partner and re-create the environment from a movie scene in the Unreal Tournament 3 Engine. |
Unique Props: |
The stone bridge, the blown-out gray hotel building, the red building (next to hotel), 5 modular rubble piles, tank blockades, barb-wire fences, bricks, stool, wood planks, ammo box, WWII helmet. |
Project Duration: |
2.5 weeks |
Program Used: |
3D Studio Max 2009, Adobe Photoshop CS3, Unreal Editor 3 |
Art Team/Credits: |
Bright Akyempon modeled and textured all of the buildings and structures that are placed on the right side of the scene, while I modeled and textured the ones on the left side and in the foreground, and then I placed everything in the Unreal Editor. We both created everything in this scene except for the skydome, which was from Unreal. |
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